![]() Since there is no night-time in OpenRA we can remove the second half of frames. For infantry, typically the first half, 292 frames, are day and the second set of 292 are night, giving a total of 484. One very nice feature the mod will include is changing map environment by uncontrolled Tiberium growth, which will affect the map's status from a normal area to a Tiberium ravaged wasteland with Ion Storms, Veinholes and many other things. SHPs in Tiberian Sun / RA 2 frequently have a night-time/daytime version of the same unit. The mod promises to include all additions from C&C: Tiberian Sun Firestorm, all with some changes, just like most things in the mod. ![]() Tiberian Sun Rising is not a mere remake of Tiberian Sun, but more of a reimagining and reconstruction of it, adding new units, features, abilities and gameplay style, while keeping the things that the fans love from Tiberian Sun, like subterrainnean units, stealth, Tiberium Lifeforms, original Tiberium and many other, making it a new evolution of Tiberian Sun. Tiberian Sun Rising is a total conversion mod for C&C3: Tiberium Wars, which brings the Global Defense Initiative and the Brotherhood of Nod back of Second Tiberium War, while retelling the story of C&C: Tiberian Sun in its own way.
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